I built a whole bunch of screens relating to the save system, post race scoreboard sequence and online social networking features of this title. I also did a great deal of work in the backend to ensure the scoring and leaderboards worked as expected. We used Actionscript and Scaleform to build the UI for this game and I used Python to write a tool that would generate all our PS3 trophy files from our localization data.
I created a system to keep track of all sorts of notable statistics so that we could dole out rewards and inform the player what they had accomplished. I implemented the Xbox achievement and PS3 trophy system and also built a bunch of the front end menu screens.
I implemented the traffic simulation for this open world game. This task involved creating AI behaviours for the vehicles, developing a system to spawn vehicles around the player, adding city transit and improving the vehicle pathfinding system.
I added new features into the mission scripting system and implemented many gameplay activities and story elements.
Bachelor of Science in Electrical Engineering
Queen's University, Kingston, Ontario (Go Golden Gaels!)